xtr.cpp

00001 // cryptlib.cpp - written and placed in the public domain by Wei Dai
00002 
00003 #include "pch.h"
00004 #include "xtr.h"
00005 #include "nbtheory.h"
00006 
00007 #include "algebra.cpp"
00008 
00009 NAMESPACE_BEGIN(CryptoPP)
00010 
00011 const GFP2Element & GFP2Element::Zero()
00012 {
00013         return Singleton<GFP2Element>().Ref();
00014 }
00015 
00016 void XTR_FindPrimesAndGenerator(RandomNumberGenerator &rng, Integer &p, Integer &q, GFP2Element &g, unsigned int pbits, unsigned int qbits)
00017 {
00018         assert(qbits > 9);      // no primes exist for pbits = 10, qbits = 9
00019         assert(pbits > qbits);
00020 
00021         const Integer minQ = Integer::Power2(qbits - 1);
00022         const Integer maxQ = Integer::Power2(qbits) - 1;
00023         const Integer minP = Integer::Power2(pbits - 1);
00024         const Integer maxP = Integer::Power2(pbits) - 1;
00025 
00026         Integer r1, r2;
00027         do
00028         {
00029                 bool qFound = q.Randomize(rng, minQ, maxQ, Integer::PRIME, 7, 12);
00030                 assert(qFound);
00031                 bool solutionsExist = SolveModularQuadraticEquation(r1, r2, 1, -1, 1, q);
00032                 assert(solutionsExist);
00033         } while (!p.Randomize(rng, minP, maxP, Integer::PRIME, CRT(rng.GenerateBit()?r1:r2, q, 2, 3), 3*q));
00034         assert(((p.Squared() - p + 1) % q).IsZero());
00035 
00036         GFP2_ONB<ModularArithmetic> gfp2(p);
00037         GFP2Element three = gfp2.ConvertIn(3), t;
00038 
00039         while (true)
00040         {
00041                 g.c1.Randomize(rng, Integer::Zero(), p-1);
00042                 g.c2.Randomize(rng, Integer::Zero(), p-1);
00043                 t = XTR_Exponentiate(g, p+1, p);
00044                 if (t.c1 == t.c2)
00045                         continue;
00046                 g = XTR_Exponentiate(g, (p.Squared()-p+1)/q, p);
00047                 if (g != three)
00048                         break;
00049         }
00050         assert(XTR_Exponentiate(g, q, p) == three);
00051 }
00052 
00053 GFP2Element XTR_Exponentiate(const GFP2Element &b, const Integer &e, const Integer &p)
00054 {
00055         unsigned int bitCount = e.BitCount();
00056         if (bitCount == 0)
00057                 return GFP2Element(-3, -3);
00058 
00059         // find the lowest bit of e that is 1
00060         unsigned int lowest1bit;
00061         for (lowest1bit=0; e.GetBit(lowest1bit) == 0; lowest1bit++) {}
00062 
00063         GFP2_ONB<MontgomeryRepresentation> gfp2(p);
00064         GFP2Element c = gfp2.ConvertIn(b);
00065         GFP2Element cp = gfp2.PthPower(c);
00066         GFP2Element S[5] = {gfp2.ConvertIn(3), c, gfp2.SpecialOperation1(c)};
00067 
00068         // do all exponents bits except the lowest zeros starting from the top
00069         unsigned int i;
00070         for (i = e.BitCount() - 1; i>lowest1bit; i--)
00071         {
00072                 if (e.GetBit(i))
00073                 {
00074                         gfp2.RaiseToPthPower(S[0]);
00075                         gfp2.Accumulate(S[0], gfp2.SpecialOperation2(S[2], c, S[1]));
00076                         S[1] = gfp2.SpecialOperation1(S[1]);
00077                         S[2] = gfp2.SpecialOperation1(S[2]);
00078                         S[0].swap(S[1]);
00079                 }
00080                 else
00081                 {
00082                         gfp2.RaiseToPthPower(S[2]);
00083                         gfp2.Accumulate(S[2], gfp2.SpecialOperation2(S[0], cp, S[1]));
00084                         S[1] = gfp2.SpecialOperation1(S[1]);
00085                         S[0] = gfp2.SpecialOperation1(S[0]);
00086                         S[2].swap(S[1]);
00087                 }
00088         }
00089 
00090         // now do the lowest zeros
00091         while (i--)
00092                 S[1] = gfp2.SpecialOperation1(S[1]);
00093 
00094         return gfp2.ConvertOut(S[1]);
00095 }
00096 
00097 template class AbstractRing<GFP2Element>;
00098 template class AbstractGroup<GFP2Element>;
00099 
00100 NAMESPACE_END

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