IOS (Command Line)
This page will provide instructions for cross-compiling Crypto++ on the command line for iOS. There are four steps to building Crypto++ for iOS, and the process will create an iOS version of cryptest.exe, a dynamic library, and a static library. You will only use the static library (libcryptopp.a) in your Xcode projects, unless you have a jailbroken device. If you have a jailbroken device, then you can use scp (or other program) to transfer cryptest.exe and the test vectors to the device. Once on the device, you can then execute the tests from a mobile terminal.
Cross-compiling for iOS requires Xcode, so you should ensure its installed before you begin. The instructions below are for Xcode 4 and above, which means Xcode will be located at /Applications/Xcode.app. You will have to modify the setenv-ios.sh if you want to use Xcode 3 and earlier (which is located in /Developer/Xcode.app).
The examples below demonstrate a device build. For example, you will see -arch armv7 and a path that includes /Applications/Xcode.app/.../Platforms/iPhoneOS.platform. If you are building for the simulator, you should see -arch i386 and a path that includes /Applications/Xcode.app/.../Platforms/iPhoneSimulator.platform. The changes are made via setenv-ios.sh discussed below.
If you don't want to build anything yourself, then take a look at cryptopp-5.6.2-ios. Its a prebuilt version of Crypto++ 5.6.2 (revision 541) for ARMv7, ARMv7s, ARM64 (devices) and x86_64, i386 (simulators) hosted on Github. The ZIP includes one common set of headers in include, and one fat libcryptopp.a in lib. The library was built with the iOS 7 SDK. Instructions for using it are discussed under Xcode Project below.
A wiki page is available for compiling Crypto++ under Xcode at iOS (Xcode).
Set the Environment
Run setenv-ios.sh to set the environment. If building for a device, supply device as an argument. If building for the simulator, supply simulator as an argument. Note well (N.B.): be sure to add the leading '.' (dot) when executing the command. The leading dot ensures the changes are applied to the current shell and child shells.
If you are configuring for a device build, then you should see output similar to below:
$ . ./setenv-ios.sh device Configuring for Device (ARMv7) XCODE_SDK: iPhoneOS6.1.sdk XCODE_DEVELOPER: /Applications/Xcode.app/Contents/Developer XCODE_TOOLCHAIN: /Applications/Xcode.app/Contents/Developer/usr/bin XCODE_DEVELOPER_TOP: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer IOS_ARCH: armv7 IOS_TOOLCHAIN: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ IOS_SYSROOT: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk
If you are building for the simulator, then run the script with the simulator argument:
$ . ./setenv-ios.sh simulator Configuring for Simulator (i386) XCODE_SDK: iPhoneSimulator6.1.sdk XCODE_DEVELOPER: /Applications/Xcode.app/Contents/Developer XCODE_TOOLCHAIN: /Applications/Xcode.app/Contents/Developer/usr/bin XCODE_DEVELOPER_TOP: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer IOS_ARCH: i386 IOS_TOOLCHAIN: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ IOS_SYSROOT: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator6.1.sdk
You can also specify different architectures. For example, setenv-ios.sh armv7s will configure for A6 processors and the armv7s instruction set. If you want to build a fat binary (for example, both armv7 and armv7s), then its easier to open GNUMakefile and change it by hand (search for IOS_ARCH after applying the patch).
Be sure to correct any errors before proceeding.
To verify the proper IOS_* and XCODE_* variables have been exported, execute printenv:
$ printenv| egrep "(IOS|XCODE)" | sort IOS_ARCH=armv7 IOS_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk IOS_TOOLCHAIN=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ IS_IOS=1 XCODE_TOOLCHAIN=/Applications/Xcode.app/Contents/Developer/usr/bin
To verify the path has been set, simply echo it from the command line (PATH used IOS_TOOLCHAIN and XCODE_TOOLCHAIN):
$ echo $PATH /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/: /Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin: /usr/local/bin:/opt/X11/bin
Finally, setenv-ios.sh is based upon a script written by Tim Hudson for the OpenSSL project. The script was later used as a blueprint by Steve Marquess and Jeffrey Walton for other projects, including Botan, Crypto++ and Cryptlib.
Build the Library
$ make static cryptest.exe clang++ -DNDEBUG -g -O2 -DCRYPTOPP_DISABLE_ASM -pipe -fPIC -arch armv7 --sysroot=/Applications/ Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk -Wno-tautological-compare -Wno-unused-value -c 3way.cpp clang++ -DNDEBUG -g -O2 -DCRYPTOPP_DISABLE_ASM -pipe -fPIC -arch armv7 --sysroot=/Applications/ Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk -Wno-tautological-compare -Wno-unused-value -c adler32.cpp clang++ -DNDEBUG -g -O2 -DCRYPTOPP_DISABLE_ASM -pipe -fPIC -arch armv7 --sysroot=/Applications/ Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk -Wno-tautological-compare -Wno-unused-value -c algebra.cpp ... clang++ -o cryptest.exe -DNDEBUG -g -O2 -DCRYPTOPP_DISABLE_ASM -pipe -fPIC -arch armv7 --sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/ SDKs/iPhoneOS6.1.sdk -Wno-tautological-compare -Wno-unused-value bench.o bench2.o test.o validat1.o validat2.o validat3.o adhoc.o datatest.o regtest.o fipsalgt.o dlltest.o ./libcryptopp.a
You can verify the library was built for the correct architecture with the following.
$ xcrun -sdk iphoneos lipo -info cryptest.exe Non-fat file: cryptest.exe is architecture: armv7 $ $ xcrun -sdk iphoneos lipo -info libcryptopp.dylib Non-fat file: libcryptopp.dylib is architecture: armv7
If you want to reduce the final executable size of a program when using static linking, then you can dead strip by adding -gfull to CXXFLAGS and -dead_strip to LDFLAGS. See Apple's Tuning for Performance and Responsiveness for details.
Execute the Program
If you have a jailbroken device then you can move the cryptest.exe executable and test vectors to the device to test the library. The procedures in this section use a jailbroken iPad 1 with an A4 processor running iOS 5.1.1. Jailbreaking is well beyond this wiki page, but useful information can be found at Jailbreak QA run by Saurik.
Before transferring cryptest.exe to the device, you must sign the program or use ldid. ldid is spotty at times, so its usually easier to sign the binary.
$ codesign -s "Johnny Developer" cryptest.exe
If you experience a failure due to ambiguous identities (matches both "Mac Developer" and "iPhone Developer"), then use:
$ codesign -s "iPhone Developer: Johnny Developer" cryptest.exe
Once the program is signed, transfer cryptest.exe, TestVectors and TestData to the device. Below, Fugu (a SFTP, SCP and SSH client) shows the local file system (MacBook Pro) on the left, and the remote file system (iPad 1) on the right.
With the program and test vectors on the device, SSH into the deivce and exectue the test program.
riemann::cryptopp$ ssh email@example.com firstname.lastname@example.org's password: iPad:~ mobile$ cd cryptopp/ iPad:~/cryptopp mobile$ ls TestData/ TestVectors/ cryptest.exe* iPad:~/cryptopp mobile$ ./cryptest.exe v Using seed: 1374910436 Testing Settings... passed: Your machine is little endian. passed: CRYPTOPP_ALLOW_UNALIGNED_DATA_ACCESS is not defined. Will restrict to aligned data access. passed: sizeof(byte) == 1 passed: sizeof(word16) == 2 passed: sizeof(word32) == 4 passed: sizeof(word64) == 8 passed: sizeof(hword) == 2, sizeof(word) == 4, sizeof(dword) == 8 ...
If all goes well, the tail of cryptest.exe v will display "All tests passed!" as shown below.
Once the library has been verified on a device, copy the header files (*.h), the dynamic library (libcryptopp.dylib), and the static library (libcryptopp.a) to a directory for use in other projects. Or, you can run sudo make install PREFIX=/usr/local/ios-armv7 since the libraries are for the ARMv7 platform.
This section provides quick and dirty instructions for using the library in iPhone, iPad, and Simulator projects. If you want to forgo building the library, then fetch the prebuilt library and headers from Github at cryptopp-5.6.2-ios and jump ahead to Step 6.
First, combine all your libcryptopp.a files into a single, Mach-O (fat) binary. The armv7/libcryptopp.a (and others below) assumes you saved the library between builds among architectures.
$ lipo create armv7/libcryptopp.a armv7s/libcryptopp.a arm64/libcryptopp.a i386/libcryptopp.a x86_64/libcryptopp.a -output libcryptopp.a
Second, verify all the architectures are present:
$ xcrun -sdk iphoneos lipo -info libcryptopp.a Architectures in the fat file: libcryptopp.a are: armv7 armv7s arm64 i386 x86_64
Third, remove non-archive files. Even though you add libcryptopp.a to the project, Xcode will still try and link against the shared objects. Apparently, Apple developers and employees did not get the memo about static linking only:
$ rm *.so *.dylib *.exe
Fourth, install the library:
sudo make install PREFIX=/usr/local/cryptopp-ios
Fifth, fix the permissions on the files (as required):
$ sudo chmod -R a+r /usr/local/cryptopp-ios/* $ sudo chmod -R a+x /usr/local/cryptopp-ios/lib/*
Sixth, create an Xcode project. Add /usr/local/cryptopp-ios/include as a user header search path. Also add /usr/local/cryptopp-ios/lib as a library path. If you fetched a prebuilt library from Github, then change the path accordingly.
Under this path scheme, you will include files as:
Seventh, add libcryptopp.a to the project per the instructions at How to “add existing frameworks” in Xcode 4?.
Ensure the following Build Settings are present as shown in the image below. The library is built to use libc++ because that is Xcode's default.
- C++ Standard Library = libc++ (not libstdc++)
- Compile Source As = Objective-C++ (invokes clang++)
If the above are not set, you will receive errors about missing symbols even though it appears the symbols are present. For example, you will receive an error that std::__1::string, std::__1::vector, std::__1::char_traits<char>, or std::__1::allocator<char> cannot be found.
If you really need GNU's libstdc++ (due to other libraries), then you will need to rebuild the Crypto++ library after changing CXXFLAGS in the GNUmakefile and Xcode settings.
Finally, use Crypto++ as usual.
Simulators, ARM64 and x86_64
With the introduction of ARM64, it appears Apple utilizes x86_64 for some simulators with some versions of Xcode.
The setenv-ios.sh script will respond to ./setenv-ios.sh x86_64 by selecting the iPhoneSimulator.platform, and use -arch x86_64 as a compiler flag to clang++. The SDKs distributed with Xcode 5 and 6 appear to honor the setting.
However, Xcode 5 will use i386 when building for iPad Retina (64-bit) under the simulator. If you attempt to use -arch x86_64 for the Xcode 5/iOS 7 simulator, then the linker will fail with the error:
ld: building for MacOSX, but linking against dylib built for iOS Simulator file '/Applications/Xcode.app/Contents/ Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.1.sdk/usr/lib/libSystem.dylib' for architecture x86_64
Xcode 5/iOS 7 can be made to work for the iOS Simulator by including -miphoneos-version-min=8.
Xcode 6 will work as expected with iPhoneSimulator.platform and -arch x86_64.
setenv-ios.sh.zip - Script to set the environment for iOS cross-compiles
GNUmakefile-cross.zip - Makefile for cross-compiling the library
cryptopp-mobile.zip - Updated GNUmakefile-cross and three scripts to set the environment for Android, ARM embedded and iOS when cross-compiling the library. This is a rollup of the mobile and embedded downloads.