Public Member Functions | Protected Member Functions

WindowsPipeSender Class Reference

pipe-based implementation of NetworkSender More...

#include <winpipes.h>

Inheritance diagram for WindowsPipeSender:
WindowsPipe NetworkSender Waitable WindowsPipeSink

List of all members.

Public Member Functions

bool MustWaitForResult ()
void Send (const byte *buf, size_t bufLen)
unsigned int GetSendResult ()
bool MustWaitForEof ()
void SendEof ()
unsigned int GetMaxWaitObjectCount () const
 maximum number of wait objects that this object can return
void GetWaitObjects (WaitObjectContainer &container, CallStack const &callStack)
 put wait objects into container
virtual bool MustWaitToSend ()
virtual bool EofSent ()
bool Wait (unsigned long milliseconds, CallStack const &callStack)
 wait on this object

Protected Member Functions

virtual HANDLE GetHandle () const =0
virtual void HandleError (const char *operation) const
void CheckAndHandleError (const char *operation, BOOL result) const

Detailed Description

pipe-based implementation of NetworkSender

Definition at line 83 of file winpipes.h.

Member Function Documentation

void WindowsPipeSender::GetWaitObjects ( WaitObjectContainer container,
CallStack const &  callStack 
) [virtual]

put wait objects into container

callStack is used for tracing no wait loops, example: something.GetWaitObjects(c, CallStack("my func after X", 0));

  • or in an outer GetWaitObjects() method that itself takes a callStack parameter: innerThing.GetWaitObjects(c, CallStack("MyClass::GetWaitObjects at X", &callStack));

Implements Waitable.

Definition at line 183 of file winpipes.cpp.

bool Waitable::Wait ( unsigned long  milliseconds,
CallStack const &  callStack 
) [inherited]

wait on this object

same as creating an empty container, calling GetWaitObjects(), and calling Wait() on the container

Definition at line 388 of file wait.cpp.

References Waitable::GetWaitObjects().

The documentation for this class was generated from the following files: